V-Ray Next is more powerful because:
V-Ray GPU now supports volumetric effects like smoke, fire and fog. Render OpenVDB, Field3D and Phoenix FD volume caches at blazing speeds.. New Lighting Analysis tools help you accurately measure the light levels in your scene and render false color heat maps or light value overlays.Render more realistic-looking hair with accurate highlights using the new V-Ray Physical Hair Material. Melanin controls make it easy to select any hair color — from blonde, to brunette, to redhead. And for more rebellious punk rock looks there are hair dye colors too. Now with a single V-Ray Switch Material you can apply several materials to the same object. And then switch to the one you want at render time. It’s perfect for rendering material options, adding random variations, and creating extra passes for compositing.Using the new V-Ray Plugin Texture and V-Ray Plugin Material, you can use any V-Ray procedural texture or even create PBR materials for Unity and Unreal. Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next for 3ds Max. For more control in compositing, you can now denoise individual render elements and recompose them back to the denoised beauty pass. And it works with the standalone denoiser for animation. The core V-Ray rendering engine has been upgraded for extra speed and flexibility. The new V-Ray SDK takes full advantage of modern hardware, including optimized vector calculations using SSE 4.2, and a customized Intel® Embree ray tracing library.
Improved Compositing: With an improved Light Select Render Element, you can now render the full contribution of any light, or group of lights, including global illumination, reflections and refractions for easy mixing in post.Cryptomatte automatically generates ID mattes with support for transparency, depth of field and motion blur. If you’re composting in NUKE or Fusion, Cryptomatte is a great time-saver.
HIGHLY-OPTIMIZED CPU RENDERING
Render high-quality, high-resolution images and animations with V-Ray’s adaptive ray tracing technology. V-Ray uses physically-correct methods to calculate photoreal lighting, materials, and cameras. V-Ray is optimized to use all CPU cores across multiple machines for the fastest renders possible.
INCREDIBLY FAST GPU RENDERING
Fine tune the look of your scenes in real time with the power of GPUs. Build materials, dial in cameras, and adjust lights interactively in the viewport. Switch to Production Mode when you’re ready to render final images.
Choose from several global illumination options – exact, approximate or a hybrid of both.
Simulate any type of natural, artificial, or image- based lighting. With area lights, sun & sky and IES lights, you can render artistically – and accurately.
Create any type of physical material. From multilayered car paint to accurate subsurface scattering, you can make any material imaginable.
Work with production-ready, multiresolution tiled textures from your favorite applications, like MARI, Mudbox and Zbrush.
Work like a photographer. Real-world camera controls let you capture images with detailed depth of field and cinematic motion blur.
VR & SPECIALTY CAMERAS
Experience your project in virtual reality. Create content for popular VR headsets, like Samsung Gear VR, with 6x1 and spherical stereo camera types.
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time.
Create unique geometry like infinite planes, metaballs and isosurfaces, particles and object cutaways with render-time booleans.
HAIR & FUR
Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair&Fur, HairFarm and Ornatrix.
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and PhoenixFD.
37 unique beauty, utility and matte passes give you more control over your rendered images for compositing.
V-RAY FRAME BUFFER
Review, analyze and post process your renders directly in V-Ray’s advanced frame buffer. You can be sure your images will match your final output.
System requirements for Vray for 3ds Max
Please make sure that your system fulfills these requirements before installing V-Ray.
||Intel® 64-bit or compatible processor with SSE2 support
||4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
||Microsoft® Windows® 7 (SP1), Windows 8.1, or Windows 10 Professional operating system
||3ds Max 2012/3ds Max Design 2012 or later, 64 bit versions only
||Only IPv4 is supported. IPv6 is currently not supported.
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