Arnold 6 Highlights
We first unveiled Arnold GPU as a beta release in
March 2019 with support for a set number of features, including shading
networks, hair, SSS, atmospherics, instancing, and procedurals. Arnold 6
now rounds out the Arnold GPU toolset with updates across lights,
shaders, and cameras:
- Improved support for Open Shading Language (OSL)
- Improved support for OpenVDB volumes
- Textures are now loaded on-demand instead of at the start of the
render, helping to reduce memory usage and save time from the first
pixel
- Time to first pixel is now faster thanks to a number of improvements including more efficient NVIDIA OptiX caching
- Bounding volume hierarchy (BVH) memory used by geometry is reduced by as much as 50% for large meshes
- A first version of the new Shadow Matte shader has been added to the GPU renderer
- Excessive sources of noise have been removed, such as indirect noise
in refractions or reflections. GPU noise is now on par with CPU noise
when using adaptive sampling, which has been improved to yield even
faster, more predictable results regardless of the renderer used.
- Most LPEs (39/46 and counting) are now supported
- The majority of lights are supported, including portals
- All cameras are now supported
- Most shaders are supported
Note that at this time, there are still some limitations to rendering with Arnold GPU. You can find more information on supported features and known limitations as well as hardware and drive requirements for Arnold GPU on the Arnold documentation portal.
Toon Shader
Extremely easy to use and fully customizable shaders to achieve any look you are going for.
Arnold Operators
Operators are a recent and powerful addition to Arnold allowing the query, modification, and creation of nodes directly in the Arnold scene.
Photo real Rendering
MPC used Maya to build and animate the 3D jaguar, NUKE for character compositing and Flame for running the main edit and conforms, including
clean up on the car sequences.
Arnold in 3ds Max
Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018 and later, providing a bridge to the Arnold renderer from within the
standard 3ds Max interface.
Arnold in Maya
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.
System Requirements
Arnold
GPU works on NVIDIA GPUs of the Turing, Volta, Pascal, and Maxwell
architectures. Multiple GPUs will improve performance, and NVLink can be
used to connect multiple GPUs of the same architecture to share memory
(On Windows, we recommend enabling SLI as well).
See the full list of supported GPUs.
Recommended NVIDIA drivers:
NVIDIA Driver Downloads