Phoenix FD™ for Autodesk® Maya® empowers VFX artists to simulate fire, smoke, explosions, liquids, foam and splashes, while offering exceptional flexibility and speed. It is a hybrid simulation system including grids and particles, enabling you to get the best of both worlds.
Fully integrated with V-Ray, it harnesses the power of Chaos Group’s rendering engine including proper GI from the generated fluid. V-Ray RT supports all Phoenix FD fluids, including liquids with proper refraction. Phoenix FD for Maya is optimized for huge amounts of particles allowing VFX artists to work on complex simulations.
If you already own a V-Ray dongle, let us know! We can help you update the license information as soon as your order is processed through Chaos Groups licensing server. If you do not have a V-Ray dongle, don't worry. We will send you your very own preprogrammed dongle the following business day!
Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls. Preview and render interactively in the viewport. Adjust simulations on the fly. Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations. Integrated seamlessly into Maya and optimized to render with V-Ray. Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
LIQUIDS, SPLASHES & FOAM
With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in Maya.
SMOKE, FIRE & EXPLOSIONS
Create any type of fire and smoke effects with Phoenix FD's powerful, adaptive-grid dynamics engine.
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
REFINE EXISTING SIMULATIONS
Add detail and increase resolution without changing simulation shape or behavior.
Speed up or slow down simulation playback. Perfect for slow motion effects.
Create a series of simulations that trigger and interact with each other.
CUSTOM EMISSION SOURCES
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
Perfect for generating small wisps of smoke and steam.
Render particles as bubbles, drops, points, or fog.
MESH & PARTICLES IO
Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.
OCEAN & BEACH WAVES
Seamlessly transition from procedural ocean to simulated beach waves.
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
Render photoreal fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.
System requirements for Phoenix for Maya
||Intel® Pentium ® IV or compatible processor with SSE3 support.
||1 GB RAM minimum.
||Autodesk® Maya® 2010 or later (64-bit).
||Required for hardware lock, preferably USB 2.0
||Only IPv4 is supported. IPv6 is currently not supported.
||Windows XP Professional (SP2 or higher) 64-bit
Windows Vista Business (SP1 or higher) 64-bit
Windows 7 64-bit
Windows 8 64-bit