We’re excited to introduce V-Ray for Unreal. Now you can bring V-Ray
scenes from 3ds Max, Maya, SketchUp and Rhino directly into the Unreal
And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.
PHYSICAL MATERIALS & TRANSLATION: Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.
Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.
Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.
Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.
Create multilayered physical materials directly in NUKE. Choose from purpose-built shaders for car paint, SSS, skin and more.
Pick from a variety of camera types including real-world physical cameras, virtual reality panoramas, and NUKE projection cameras.
Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.
Import Alembic, FBX and OBJ geometry with NUKE’s built-in ReadGeo node.
Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise.
Generate beauty, matte and utility passes on the fly. V-Ray for NUKE includes more than 37 built-in render elements for ultimate control.
Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of NUKE.
NUKE 8 64-bit
Windows ® 7 SP1, Windows ® 8
NUKE 9 64-bit
NUKE 10 64-bit
Red Hat ® Enterprise Linux® 6 WS, or CentOS 6 (64-bit) or newer
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