Hair, Fur, and Feather solution for Maya!
- Brush, comb, and cut hair
- Frizz, curl, clump, and braid hair procedurally
- Style hair by dragging control points
- Quickly define flow of fur on a surface with arrows
- Use mesh strips to generate hair
Tight Maya Integration
Works within Maya shape and nodes framework
Friendly shelf for a quick start
Rich 3rd-party renderer support
Easy SDK for access and extensions
Variety of import, export, and interop options
Feathers and foliage
Procedural feathers with control over shape and rotation
Blend multiple UV channels for advanced texturing
Scatter control over materials and shaders
Custom proxy mesh scattering over hair
Propagation controls for growing hair on hair
Procedural hair
Build hair with a set of friendly operators
Strand groups for non-destructive filtering
Multiple dynamics options for all types of simulation
Familiar iterative refinement workflow
Easy to use groom preset system
Hair sculpting "time-lapse" video