As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R8 is one of the most extensive releases since ZBrush 4 came out.
With ZBrush 4R8 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!
Multiple Instances and Infinite Details
With the new NanoMesh and ArrayMesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds.
ZBrush to Keyshot
With the ZBrush to Keyshot Bridge1 you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available2.
Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition3. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations.
Retopologizing has never been as artist-friendly as with ZRemesher 2.0. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow.
To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!
|System requirements for ZBrush
Windows Vista or newer, including 32-bit versions.
Mac OSX: 10.7 or above.
Intel Core 2 duo or AMD equivalent with SSE2 technology or better.
4 GB (6+ GB strongly recommended)
8 GB of hard drive free-space for the scratch disk.
1280x1024 monitor resolution (32-bit color).
64-bit editions of Windows Vista or newer.
Mac OSX: 10.7 or above.
Intel i5/7/Xeon technology or AMD equivalent.
8 GB required for working with multi-million-polys. 16+ GB recommended. (ZBrush 4 32-bit can use up to 4 GB of system RAM, ZBrush 64-bit can use more than 4 GB of RAM).
100GB of hard drive free-space for the scratch disk. SSD drive highly recommended for ZBrush and its scratch disk.
1280x1024 monitor resolution or higher (32-bit color)
Wacom or Wacom compatible.
- ZBrush runs the same on Macintosh and Windows. Choosing one or the other is a personal choice.
- A fast processor with multiple cores is a key item because ZBrush is only CPU based. The more powerful, the better.
- You must have enough memory to handle the system and other background applications in addition to ZBrush itself. If your intent is to create complex models with many millions of polygons, aim for at least 16 GB of RAM and a 64-bit version of your OS.
- ZBrush is highly optimized and writes a large number of temporary files in order to ensure fast performance. Depending on your model, this can quickly reach several GB of data. An SSD drive for ZBrush and its virtual memory files will provide the best results. You can save costs by having an additional mechanical drive to save your work on.
- A Wacom (or compatible) pen tablet with a preference for professional models will provide you a better accuracy in your brush strokes and increase the artist feeling. We do not recommend tablets based on N-Trig technology, which is an entirely different protocol and not fully compatible with ZBrush.