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| Transpose | MATCAP | Perspective Camera |
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| Posing your model is as simple as moving an action line. Create a mask to isolate an area, click and drag. It’s no more complicated than posing a clay model with your fingers | Matcap lets you apply real world texturing and lighting to your model. Sample a few points from your chosen photograph or texture; apply to your model, and seconds later you’ve got a model complete with texture and lighting | The perspective camera gives you the ability to apply perspective to your model, giving you the ability to adjust your focal length at will |
| Online Documentation | Online Documentation | Online Documentation
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| Speed | Higher Poly Count | HD Geometry |
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| Multithreaded support for up to 256 processors let ZBrush compute at the speed of your imagination | Up to a billion polygons allow you to create objects with almost infinite detail | HD Geometry allows you to divide your model to 1 billion polygons, and your system will only process the polygons visible onscreen |
| Online Documentation
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| topology | Scripted Interface | User Defined Alpha and texture Start up |
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| ZSpheres makes simple and fast work of creating a new topology. And the projection feature lets you shrink-wrap your topology to an existing model | ZBrush’s integrated scripting lets you create an interface that suits your workflow and your needs. Move existing interface items as you like, or add entirely new buttons and palettes to your interface. | Customize your environment with the alphas, textures, materials and plug-ins you use most |
| Online Documentation | Online Documentation | Online Documentation
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| NEW MOVIE PALETTE | 64 bit support | |
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| Create, view or export ZBrush tutorials, movies, turntables, models, and even time-lapse videos of your sculpting process | ZBrush takes full advantage of your 64-bit system | |
| Online Documentation |
Please contact us for special pricing, or any questions you may have via: e-mail , or by calling (503) 644-6000.
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