Deep UV makes one of the most time-consuming processes in 3D - UV Mapping easy!
No more stretching, blurring or tearing. Deep UV will increase the quality of your UV mapping and decrease the time spend doing it.
Overview:
Deep UV™ is a breakthrough in UV mapping technology. Using unique new mathematical techniques it offers a superior application for the creation and modification of UV mapping for n-polygonal models within an interactive 2D and 3D UV mapping environment. Deep UV includes fast and easy to use tools such as soft selection, relax and 3D UV selection. Whether you are a beginner or a professional 3D artist, you will have the most efficient UV mapping possible with both automatic and advanced features. Deep UV can be used standalone, or with Deep Paint 3D.
Features
Use stand alone, or as an integrated workflow
with plug-in support for Deep Paint 3D®3ds max®, Maya®, LightWave™, SOFTIMAGE® 3D™, SOFTIMAGE®|XSI
Interactive mapping tools allow you to dynamically
preview unwrapped UV coordinates while altering
your planar, cylindrical, spherical and polar
mapping
Untangle overlapping UVs instantly
Automatic mapping tools allow you to rapidly
map objects using common projection methods
including VAMP (variable angle multi patch),
box, face, unfold and planar
Preserve bitmaps after changing the UV mapping
§ Merge many materials to create a single
material without loss of quality
Easily apply different UV map types to different
parts of an object or material
Move, scale, rotate, shear, and flip UV
data § Soft selection for precise control
over the area of influence of an operation
Select surface areas of objects by 3D distance,
surface distance or angle
Real-time preview of UV editing simultaneously
in 2D and 3D
Paint directly on complex models, even across multiple objects and surfaces.
No more seams. No more distortion.
Apply paint and textures with consistent brush and texture size from any number of planar angles.
Paint over distorted UV mapping.
Blend Multiple texture types.
Paint over multiple surfaces and objects.
System Requirements
Minimum
A minimum resolution of 800 x 600 pixels. A graphics
card capable of displaying 16-bit color. At least
128MB of RAM· A Pentium-III 400 processor
or better. Windows 98/ME, or Windows NT 4.0/2000/XP.
A CD-ROM drive for installation.
Recommended A resolution of 1024 x 768
or higher pixels. A graphics card capable of displaying
32-bit color. At least 256MB of RAM. A Pentium
III 600 processor or better. Windows 2000/XP.
Please contact us for special pricing, or any questions you may have via: e-mail , or by calling (503) 644-6000.