| combustion® $3,495 List - please call for special pricing | Questions? call (503) 644-6000 |
combustion 2........COMING SOON!
Buy combustion 1, and upgrade to combustion 2 for FREE!
For the first time on Windows® NT and Macintosh®, one solution contains all the speed and visual interactivity you need to produce compelling visual effects.
Overview: |
Introducing combustion™, Discreet's first unified paint, animation and 3D compositing software solution for Windows® and
Macintosh® systems. combustion has all the speed and visual interactivity necessary for creating compelling visual effects
on the desktop. combustion provides the production power to design, animate, composite and render your creative vision.
Work seamlessly in a unified non-destructive paint and compositing environment to finish complex effects shots. Use the
intuitive Discreet "artist" interface and superior technology for motion tracking, keying, and color correction. Rotoscope
sequences and composite elements interactively—all within a true 3D compositing environment. The advanced architecture
of combustion integrates image caching, multi-processor support and multiple scene views to deliver a new standard of
visual interactivity on the desktop.
At a glance: |
- Unified paint, animation, and 3D compositing for unmatched productivity
- Resolution-independent vector paint and animation for multi-format production
- Advanced object-oriented architecture with extensive caching, multiple views, and real-time loop playback sets a
new standard for interactive performance on the desktop
- Streamlined “artist” interface designed for production professionals keeps the focus on creating outstanding images
- Interactive rotoscoping for merging live action with animated effects
- Shared core Academy Award® -winning keying, color correction, and tracking as found in Discreet inferno®,flame®, and flint® software
- Enhanced integration with Discreet systems and software products delivers powerful workflow on the desktop
and throughout the facility
Features: |
User interface
- Streamlined UI provides easy access to tools and controls, and supports integrated workflow
- Multiple, configurable viewports to see results of different elements of your workspace simultaneously
- Configurable work space layouts for up to four independent monitors
- Includes color schemes designed for the lighting environments of typical facilities
- Color scheme is user-customizable for adjusting to varying production environments
- Workflow is context-sensitive—tools and controls automatically appear when you click on items to be edited
- Pop-up multi-function calculator option for entering numeric values throughout the program
Architecture
- State of the art RAM caching for real-time effects and clip playback
- Process tree-based architecture—all elements exist as part of a fully customizable pipeline
- Background rendering allows UI manipulation while rendering—even while image sequences and effects
are playing in real-time
- In-context RAM-based full resolution playback of elements and compositions
- Highly scaleable architecture supports multi-processors and utilizes RAM memory for increased visual
interactivity and productivity
Compositing
- True 3D perspective positioning and animation
- Nest compositions consisting of multiple layers inside other compositions
- True 3D camera that animates and has real-world camera attributes
- Unlimited multiple color light sources, with variable attributes like spot, point, and distant light types
- Realistic ray-traced shadows and reflections
- Object parenting, hinging, and path alignment between multiple objects for building advanced motion path
hierarchies
- Four-corner mapping with trackable corner points
- Multiple transfer modes, including add, subtract, screen, difference, negative, and shade
- Motion Blur
Painting
- Completely object-oriented paint and animation environment
- Vector-based: all paint strokes are resolution-independent
- Real-Time Roto™
- Paint in one view while watching the result playback and loop in second viewport
- Over 30 real-time draw modes, including smooth, brightness, blur, emboss, dodge, burn, tint, posterize,
smear, and more
- Cloning and reveal controls for interactive painting between video clips and between various frames in a clip
- Store any paint tool and tool option as a snapshot for
instant switching between brushes, clone
settings, shape tools, and more
Selections
- Extensive vector-based animatable shape, lasso, and text selections with feathering control
- Animation magic wand selections—keyframe and even track the magic wand point
- Boolean operations for selections—add, subtract, intersect, and replace
- Create selections using keyer controls for advanced color extraction and color-based rotoscoping
- Animatable expand/contract selections keying and matte controls
- Provides production-quality blue/green screen keying and matte control tools
- Completely compatible (import/export) with Discreet effects/editing systems Keyer
- RGB, YUV, HLS, Channel, Luminance, and RGB-CMYK
Keying modes
- Spill and color suppression
- Matte controls: levels, shrink/erode/blur settings
- Create animatable spline-based masks: use standard or freehand-drawn shapes
- Boolean operations for masks: add, subtract, intersect, and replace
- Difference Keyer for pulling keys by comparing two images
Color correction
- Unified interface for all color correction functions with channel manipulators
- Completely compatible (import/export) with Discreet effects systems Color Corrector
- Comprehensive color correction tools, including Color Balance, Brightness/Contrast, Levels, Gamma,
Equalize, Tint, Curves, Shadows/Midtones/Highlights adjustment, and more
- NTSC and PAL color limiting and RGB and HSV color space models
- Precise and automatic color matching of footage from different sources
Motion tracking
- Integrated, Discreet context-sensitive tracking tools — any keyframeable parameter, point, mask, or effect
can be tracked with an unlimited number of tracking points
- Precise motion analysis with position, scale, and rotation tracking, plus automatic extrapolation
of obscured objects and off-screen motion
- Share tracking data and setups with inferno, flame, flint, fire®, and smoke® — export tracking data to any
other compositing system that imports ASCII tracking data
- Four-corner pinning
- Image stabilization to remove unwanted camera roll, shake, and jitter
Keyframing and timeline controls
- Layer-based timeline for advanced keyframe and object control
- Marquee-based multi-selection of keyframes and objects, plus copy/paste operations between multiple channels
- Clip trimming and scheduling
- Definable interpolation methods per keyframe — constant, linear, bezier, cubic, and hermite
- Definable extrapolation methods per channel—loop, ping pong, and progressively repeat animations
- Perform math operations on channels or groups of keyframes
Filters and plug-ins
- Includes an extensive library of combustion image processing plug-in effects for blurs, sharpening,
channel manipulation, image processing, and animation enhancements
- Displacement and bump mapping effects
- All filter parameters are keyframable
- Filters can be applied to layers or regions of layers over time
- Simultaneous use of multiple filters
- Every filter (including third-party filters) can have up to five snapshots of their settings stored in memory
- Compatible with most Adobe Photoshop and Adobe After Effects® image plug-ins
Text
- Resolution-independent text objects are treated like any paint stroke or other object, so all effects, draw
modes, cloning, etc. can be applied to text
- Interactive on-screen text editing
- Supports all system-level fonts, including Adobe Postscript® and TrueType® fonts
- Supports double-byte fonts for Asian and Arabic characters
- Individual control of phrases, words, and characters for precise editing and animation
- Control of typography attributes like animatable kerning, leading, line direction, and character direction
- Edit and animate vector outlines of text characters
- Definable automatic alignment and distribution options
Audio
- Supports QuickTime, AVI, WAV, and AIFF files
- Synchronize to any operator in the process tree, or use as a global audio track
- Display audio waveform over timeline for precise synchronization
- Play audio simultaneously with cached animation
- Volume controls and VU/Peak meters
Rendering
- Render Queue™ allows unattended rendering of multiple combustion workspaces
- Multiple outputs per render node
- Sends e-mail notification upon render completion, and attaches statistics, a log file, or even a representative image or small movie
- Can be run within the combustion application, or standalone
- The included standalone Render Queue can be installed on multiple systems for network rendering
Photoshop and EPS import
- Photoshop documents can be imported as a multi-layered composition and animated as individual layers
- EPS files with gradients and layers can be imported as resolution-independent vector graphics, which can be
edited and animated freely
Input / Output
- Integrated image-based file browser with multiple criteria searching helps manage large projects easily
- Supports fields and 3:2 pulldown interpolation with automatic detection of phase
- NTSC and PAL display is supported with select video cards
- Supports industry-standard file formats including QuickTime, AVI, BMP, JPG, TGA, ElectricImage, GIF, JPEG, PhotoShop, EPS, PICT, PNG, Quantel, SGI, Targa, TIFF, and 3ds max™
RLA and RPF files
- Import and export 10-bit log Cineon files with custom or pre-made lookup table support
3ds max integration
- Import rendered 3ds max RPF and RLA files with extended channel information for post-processing
- RPF support for 3D filters (3D Fog, 3D Depth of Field, 3D Lens Flare, 3D Glow)
- 3D Motion Blur filter adds motion blur to rendered 3D animations in RPF format
- Texture Map filter can use any footage in the workspace and map it to any object in the RPF image using accurate UV texture coordinates
- 3D Extract filter can completely remove or isolate 3D objects, materials, and layers from a rendered RPF image without re-rendering
- Create selections based on individual objects and materials in the RPF image
- Merge multiple rendered files in 3D space
- Add new elements to a rendered sequence, with Z-compositing then position and rotate them freely in 3D space to match the original rendered scene
- Use camera information from the 3ds max rendered sequence to control the combustion camera's position and orientation, for match moving of CG elements and live video
- Apply lighting and shading to rendered RPF or RLA animation
- Cast true 3D shadows and reflections from 2D elements created in combustion onto the RLA image—the shadows and reflections will be distorted correctly according to the contours of the original 3D scene, including bump maps
- Use native combustion workspace files directly in 3ds max as resolution-independent, scalable texture maps
- Interactive live updating between combustion and 3ds max for texture creation and editing—create animated texture maps for use in 3ds max with synchronized timelines
- Paint directly in the 3ds max viewport with any combustion paint tool
- Unwrap the wireframe mesh of any object to display in combustion as a reference while painting
Edit integration
- Import edit clips directly from bins through the image-based browser
- Render directly to edit bins
- Launch combustion directly from edit from a bin or from a program timeline, complete with timing and trimming information (requires edit 5.0)
Discreet effects systems integration
- Share keyer, color corrector, and tracker data and setups with inferno, flame, flint, fire, and smoke
Macintosh system requirements
- PowerPC processor, G3, or G4 at 200 MHz minimum
- MacOS 8.6, 9.0 or 9.1
- 256MB of RAM minimum, 512MB RAM recommended
- 20MB free disk space
- CD-ROM drive
- QuickTime 4.0
- Video display card with minimum 4MB VRAM (1024 x 768 display at 24-bit color)
- Optional: multi-button mouse
Windows system requirements
- Intel® - compatible processor at 200 MHz minimum (thoroughly multi-threaded to take full advantage of multiple processor systems; dual Pentium® III system recommended)
- Windows® 95/98 or Windows NT® 4.0/2000
- 128MB free RAM, 512MB recommended
- 2GB main hard drive with 20MB free disk space
- CD-ROM drive
- Video display card with minimum 4MB VRAM (1024 x 768 display at 24-bit color)
- Optional: sound card and speakers, 3-button mouse
Please contact us for special pricing, or any questions you may have via: e-mail , quote request or by calling (503) 644-6000.